Most people only ever play. The Phosphor Project exists to flip that: every member is a maker. You describe the thing you want to exist — a parkour run, a puzzle box, an arena for your friends — and build it with AI in minutes, on an engine made for this. Then you publish it, and the whole community plays it.
Creation is the currency. When people play your project, back it, or tip you, you earn Credits. Spend them unlocking other people's work, or on backing the makers you believe in. The best projects get verified and featured. The scoreboard isn't who played the most — it's who made the thing everyone's talking about.
Membership is invite-based, through VHproduct. Launching this school year.
Phosphor projects run on the Phosphor Engine — our own dependency-free WebGL2 engine: built-in lighting, procedural + cubemap skyboxes, momentum-true rigid-body physics, and a first-person controller. The glow behind the title on this page? That's the engine rendering live, right now.
See it proven piece by piece in the test suite, or jump straight into ASCENT, the first playable sample — cube to cube, reach the glowing triangle.