PHOSPHOR ENGINE

// test suite · webgl2 · v0.1 · the phosphor project
CREATOR · DIET UNITYbuild a project with no code: drag shapes, scale/rotate, physics + collider settings (box/sphere/mesh/trigger), stages, block-based functions, upload models (OBJ+MTL materials honored) + build-your-own materials (image or PBR maps), lighting with hex colors, grid toggle, then hit PLAY — mobile-first ASCENT · FIRST-PERSON SAMPLEplayable: jump cube to cube, reach the glowing triangle, 4 levels — pointer-lock look, WASD + space, AABB physics DEMOthe full showcase — shading + skybox + fog + grid, auto-orbit SHADINGbuilt-in lighting: material sweep (shininess × specular), 3 orbiting colored point lights, directional toggle SKYBOX · GRADIENTprocedural sky presets (phosphor / dusk / day / void), movable sun, fog density slider SKYBOX · CUBEMAP6-face cubemap path, faces generated at runtime and loaded async TEXTURED MATERIALS + MODELSPBR-ish maps (albedo/normal/roughness/AO) built from a .zip pack, plus an OBJ model loaded and textured SUN SHADOWSPCF shadow map from the directional light — casters culled to the LOD range, shadows dissolve at its edge, pixel-diff self-test RIGID-BODY PHYSICSimpulse collisions on any shape — momentum + kinetic energy readout, dead-body colliders, onCollide flash hooks PRIMITIVESbox, sphere, plane, grid, and a custom mesh from raw arrays STRESS600 animated meshes, live fps — draw-call throughput check
drag to orbit · scroll to zoom · vhproduct.com